CONTROLS:
Movement:Sprint:Toggle Flashlight:Restart Game:Purchase From Shop:
WASD[Shift][F][R][E]

KNOWN BUGS:

The flashlight at the beginning of the level is NOT SUPPOSED TO BE THERE, i forgot to take it out while debugging ):, you can ignore it if u want the true in too deep experience.

Also, the UI for player death is affected by lighting, so if you die in the dark, you wont see it. When this happens, just hit R to restart (thats all the UI prompts you to do, anyways)

Both of these bugs are fixed, along with some ui and map additions, in the most recent build of the game found on my itch page. Shame I couldn't get them submitted in time (the most recent build was ready for pixel jam, just changing the files was weird since godot voting was going on)


First time using Godot! This game was made for the Godot Wild Jam and Pixel Game Jam, and the themes were void and aqua, respectivally. So I tried my hand at both! I only started working on the game halfway through, so instead of 10 days I only got a good 5 to work on this (sad), but I will continue polishing it in the future maybe probably


Credits:

- Music, Andrew, https://soundcloud.com/nullxrt  (goat, he did 3 songs but I didn't have time to code the crossfade for the jam submittions. Next patch!)

- Programming, Art, SFX, Mauricio, inkkles.itch.io


- tileset: https://opengameart.org/content/minimalist-pixel-tileset

- All other art done by me in aesprite

- Sound effects either irl or bfxr

- shoutout to brackeys for releasing his gdscript tutorial a day before i started working on this, pretty awesome, i hate python


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